Project 1- Introduction to Animation & Research Techniques

 10.9.24

Introduction to animation


The aim of this session was to create my first animation project through Adobe Inanimate, and understand the basics of animation. I animated a ball to bounce around in its space which was the first step of understanding how animation works.


I also learned terminologies, with the main one being fps, which stands for frames per second.


I learned about the different types of animation. 

The first one being hand-drawn animation, this type of animation uses hand-drawn/painted backgrounds, in which each frame of the animation is drawn. The next one is stop motion animation which uses created models and sets (usually by hand), and is moved around with photos usually taken, and then are mixed in together to create an effect of it moving. 


WWW: I feel that I have done well in my first proper attempt at animation using InAnimate.

EBF: I would make it slower if I were to do it again.



16.9.24
Camera technologies reflections
and
Introduction to Cinematography

Today I studied the use and different versions of camera angles. I also used Adobe Inanimate to have a look at how
the different angles and shots looked like. Cinematography is very important in film as it can help to strengthen the
film's narrative. It also can add more depth to the film making it more impactful. The shots that I practiced were
extreme-long shot, mid-shot, extreme close-up, and Dutch angle. I picked these camera shots/angles as I personally
felt that they were the most interesting, most unique for my camera shots/angles practice.

Example of camera angles and shots: 

*Close-up: This type of shot is when the camera has zoom on a person, place or thing. It is meant to create a sense of focus in a particular moment.
 
*Medium-shot: This shot is meant to show that it was captured at a medium distance from the subject.
It is usually used for dialogue scenes, but can also be used to depict body language and more of the setting.

*Long/Wide-shot: The use of this particular shot is used as an establishing shot in a film, as it normally sets the scene and the character’s place within it. 

*High-angle: This is a filming technique where the camera looks down at the subject from above. It is used to create an effect where something is happening above and the characters are looking at it. 

*Low-angle: This angle is positioned low on the vertical axis, below the level of the eye-line, and looks up at an object or subject above. It is meant to create a sense of scale and a power dynamic between characters. 

*Over the shoulder: This angle is meant to convey a conversation usually between two characters in a scene. This shot can indicate how a specific character in the film sees something that the other characters might not yet see.

*Bird's eye: This is when the camera is located way above showing off (almost) the entirety of what is happening in a scene. 

*Dutch angle/Tilt: Unlike most other camera angles and shots, this one is more stylistic approach to cinematography. This shot is when  the camera has been rotated around the axis of the lens and relative to the horizon or vertical lines in the shot, creating a tilt like effect. It can give a sense of disorientation of a particular character in a scene. 

*Extreme Long Shot: This is similar to a long shot, with the exception that it takes it to the extreme. An example would be a character in desert environment with the camera showing that character in that particular environment. While in a long shot it would show almost the entirety of the desert with the character being almost small in that shot.

*Extreme Close up: This is similar to a close up shot, however just like the extreme long shot which makes a normal long shot in a more extreme version, it makes the close up much more extreme. This is by making the shot look at particular thing in a more detailed fashion than a normal close up shot would.




These drawings are examples of different camera angles used in a different scenes of a movie. Movies usually use a lot of different angles of a camera to make the story seem smooth, and how the world is viewed at a particular moment in the story that is being told. 


17.9.24
Understanding and
creating audio

Today I learned about what the terms foley, music, and ADR mean in audio. I also learned about the different types
of microphones(those being H2 Handy Z00M Recorder, Rode-NTG2, and AKG D230), how they each work,
and what frequency these microphones can pick up.

I also was in a group of four, in which we used the H2 Handy Z00M Recorder to each record voicelines, and to
collect the use of various sounds that would be able to create the effect of foley sound.

*Foley: The reproduction of everyday sound effects that are added to films, videos, and other media
in post-production to enhance audio quality.

*Music: Sets the mood and tone for the audience.

*ADR (Automated Dialogue Replacement): Dialogue that is not recorded on camera, or on set.



23.9.24
Understanding and creating audio

 
 

Combining audio and animation


24.9.24
Principles 
and facial expression

In this lesson we learned about the twelve principles of animation. Those principles being:

1. Squash and stretch

2. Anticipation 

3. Staging

4. Straight-ahead action and pose-to-pose

5. Follow through and overlapping action

6. Slow in and slow out 

7. Arc 

8. Secondary action 

9. Timing

10. Exaggeration

11. Solid drawing

12. Appeal 

We also practised animating facial expressions. Examples of this included animating them from being happy to being sad. 

30.9.24
Understanding Stop-Motion
Animation

*Today I learned about stop-motion animation, how it works, and how to do it. Stop-motion animation is diffrent from regular hand-drawn animation as it uses real objects, that get moved around and have pictures taken of them, and are editied together thus creating stop-motion. 

*I also learned to write scentences always in full. 

1.10.24
Stop-Motion


7.10.24
Understaidning Idents

An ident is a short call sign or brand name that helps the viewer identify the channel or program. Most indents last around 5-30 seconds, and play after advert breaks. The tones of such idents can vary due to what the programs is about. It also can be due to the particular time of day, month, or year. 

Persuasive devices:

*Celebrity: The use of celebrity endorsement make people want to use the particular product that the celebrity is endorsing.  

*Emotional appeal: This persuasive device is usually used in charities focusing on those who are in need, such as an ad of a starving African child and how you can donate just £1 to help.

*Humor: The use of humor can make people more likely to buy the product as it makes people laugh and make it look fun to use.

*Plain Folks: The use of images of ordinary people, so that the viewer could relate to the brand.

Understanding research

Research: Looking and locating for information for better understanding a certain topic.

Quantitative: When information is gathered numerically, or in a way that's measureable.

Qualitative: Information that is interpretation based, descriptive, and relating to language. 

Referencing is important as if the information is not your own and no reference is provided, running the risk of plagiarism.

Storyboarding practice

Storyboard: Developed during the pre-production stage and used throughout the production and post-production, it is a series of visual diagrams that are used to depict the creation of a scene.

The aspect of storyboarding that was easiest for me were the drawings. 

The main information that you should always include on a storyboard are as follows:

*Drawings
*Shot type & camera angle
*Lighting
*Sound
*Description
*Duration

This will influence my ident work  by helping me plan my work futher out ahead.

14.10.14
Original Ident project

*My initial idea when the project was explained was the idea of having the ident be stop motion, and then turn into computer animation at the end. 

*However, the idea that me and my team went for there was one focusing on a group of people, coming together to morph into the Stanmore Studios logo at the end of the ident. 

*Using me and my team's knowledge of stop-motion animation we plan to develop it in this style.  

*The difficulties that we faced in developing our ideas was not much, overall it went smoothly. 





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